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When colliding with another asset, this asset adds a point to the current score, plays an effect, then disappears.Īn asset that bursts into several smaller cubes when colliding with another asset with physics enabled.Īn asset with two pillars and three horizontal beams that close to form an obstacle when another asset approaches it. When colliding with another asset, this asset activates the door swing, door scale, and door slide assets then disappears.Ī door asset that swings open when an asset collides with a Door Key asset.Ī door asset that slides open when an asset collides with a Door Key asset.Ī door asset that shrinks vertically to open when an asset collides with a Door Key asset.Īn asset that sticks to any asset that it collides with.Īn asset that changes color and takes damage when colliding with other assets.Īn asset that rotates in a specified direction when another asset moves close to it.Īn asset that rotates back and forth when another asset moves close to it. The Slingshot asset launches in a given direction based on how far back the player pulls and aims the asset.Ī forward-moving asset that the player keeps floating in the air by using their finger to tap and hold or using their mouse to click and hold the screen.Īn object that jumps and rotates forward when the player clicks or taps the screen.Ī spiral asset with a constant rotating motion.Īn asset that twists left and right when the player drags a finger or mouse across the screen.Īn asset that moves away when a character approaches it.Īn asset that rotates and gets out of the way when a character approaches it.Īn asset that increases its size when a character approaches it. After colliding with an enemy asset, this asset will become defeated with an effect.Ī forward-moving asset that zig-zags and switches lanes to avoid an obstacle when the player taps or clicks the screen.Ī forward-moving asset that zig-zags and switches between three lanes to avoid an obstacle when the player taps or clicks the screen. Other assets with physics enabled bounce without passing through it.Ī vertical floating platform that other assets with physics enabled will not pass through.Īn asset affected by gravity that jumps whenever the player clicks or taps the screen.Ī forward-moving, flying asset that changes its direction based on how the player drags a finger or mouse across the screen. When another asset moves through the hoop, the current score increases by 1, and the hoop turns black with an effect.Ī rotating asset that acts as an enemy in the game.Īn asset that is used as a ground, wall, or ceiling.
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When colliding with another asset, the Atom Point increases the current score and disappears with an effect.Īfter colliding with another asset, this asset adds a point to the current score, then disappears.Īfter colliding with another asset, the coin adds a point to the current score, then disappears. NameĪssets that collide with the Teleport Entry will be sent to the Teleport Exit.Ī sphere with two rings that rotate constantly around it. It also lists the nodes that determine their functionality. The table below describes available smart assets and allows you to preview them by hovering your mouse over the image. To add an asset to your game world, double-click it or click the Add to Library in the Options panel.To preview an asset, click it and watch the preview on the right.On the Assets tab in the Asset Library, you can find custom-made 3D “smart” assets that have pre-built functionality that will expedite your game development process.
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